CONTACT
GALLERY RESUME LINKS

 
CONTRACTUAL WORK

    	2006-2008: 8MONKEY LABS - DARKEST OF DAYS -Freelance concept artist, 
    	texture artist and modeller: Responsible for weapon concepts, 
    	prop and weapon texturing and modelling.

	2006-2007: XRUCIFIX - ETERNAL WARS: NIGHTMARES -Freelance concept artist: 
	Responsible for weapon, prop, and miscellaneous concepts.		

	2004: INDEPENDANT - ONIN -Freelance character concept artist 
          
MOD WORK
		
	2006: WRETCHED ABANDON
	-Concept artist

	2004-2006: SAPPHIRE SCAR
	-Lead concept artist
			
ABILITIES

	-DIGITAL AND TRADITIONAL CONCEPT DESIGN AND ILLUSTRATION: 
 	 Able to create thumbnails, concepts, orthographic modelling guides,
 	 animation guides, illustrations, and graphics in varying styles.  
 	 Strengths lie in character and mechanical design.

	-MODEL TEXTURING: Able to unwrap and texture in-game models 
  	 using Modo and Photoshop.

	-HIGH AND LOW POLY MODELLING EXPERIENCE: Able to create high 
 	 and low poly models with limited geometric complexity.

	-WELL VERSED IN NEXT-GEN TECHNOLOGY: Can create normal 
 	 mapped assets from the ground up, complete with textures.

PROGRAMS

	-Fluent knowledge of Adobe Photoshop 6-CS2
	-Fluent knowledge of Nevercetner Silo
	-Knowledge of Pixologic Zbrush 2-3, Luxology Modo, 
 	 Discreet 3d Studio Max 8, and Corel Painter XI 

LANGUAGES

	-Fluent in English: spoken, written, read
	-Fluent in German: spoken, read
	-Fluent in Bulgarian: spoken