CONTRACTUAL WORK
2006-2008: 8MONKEY LABS - DARKEST OF DAYS -Freelance concept artist,
texture artist and modeller: Responsible for weapon concepts,
prop and weapon texturing and modelling.
2006-2007: XRUCIFIX - ETERNAL WARS: NIGHTMARES -Freelance concept artist:
Responsible for weapon, prop, and miscellaneous concepts.
2004: INDEPENDANT - ONIN -Freelance character concept artist
MOD WORK
2006: WRETCHED ABANDON
-Concept artist
2004-2006: SAPPHIRE SCAR
-Lead concept artist
ABILITIES
-DIGITAL AND TRADITIONAL CONCEPT DESIGN AND ILLUSTRATION:
Able to create thumbnails, concepts, orthographic modelling guides,
animation guides, illustrations, and graphics in varying styles.
Strengths lie in character and mechanical design.
-MODEL TEXTURING: Able to unwrap and texture in-game models
using Modo and Photoshop.
-HIGH AND LOW POLY MODELLING EXPERIENCE: Able to create high
and low poly models with limited geometric complexity.
-WELL VERSED IN NEXT-GEN TECHNOLOGY: Can create normal
mapped assets from the ground up, complete with textures.
PROGRAMS
-Fluent knowledge of Adobe Photoshop 6-CS2
-Fluent knowledge of Nevercetner Silo
-Knowledge of Pixologic Zbrush 2-3, Luxology Modo,
Discreet 3d Studio Max 8, and Corel Painter XI
LANGUAGES
-Fluent in English: spoken, written, read
-Fluent in German: spoken, read
-Fluent in Bulgarian: spoken
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